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(It's a very nice game, I don't speak English natively.)

bug: When I'm trying to get off the rope without being at one end (I don't know how, I'm moving like crazy) the character teleports near the warm-cold egg and is like when she's hanging from a wall and when you move to make her climb, he's already there. He realizes that there is nothing and falls. It has happened 2 times.

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If you open the menu while falling to the scene change when you fall to the other side you cannot move until you open and close the menu

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Thxs for the feedback pal :> and sorry for the late reply

I really dig the Artstyle. The background and especially the character look super cool. Marble blocks could be a bit more dark in color the fit with the rest of the colorscheme in my opinion. The music and the soundeffects are also pretty good.

The idea with throwing rocks down holes you can't see the bottom of and then using a rope is also pretty neat i think. The pickaxe could use some work tho. It's very finnicky to select the block you want to mine.

Another thing I enjoyed were the item descriptions, they bring that certain charm to the experience.

Also as a tip, the fly trap enemy seemed a bit too familiar to me if you catch my drift (;

I am very excited for the finished version of the game.

Well done, guys!

THXS A LOT!! I wasnt expecting more comments tbh hahaha. We are working on the full fledge version rn, there are a lot of changes but we hope to keep the essence of the game :>. A bit of a shameless plug but we recently create an instagram for Abyss Games account so feel free to check it out.

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Dont worry its good to promote your game!

And the Instagram account I already follow (: Thats how I found the game.

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Hey, I saw your game on Addy's discord so decided to give it a shot. Most of the gameplay elements feel pretty good, except for the mining portion. feels a little slow and clunky. Having to face the correct direction and click on the cube you want instead of what the pickaxe hits feels a little counterintuitive. I like the art direction you are going with. Everything visually meshed very well. I also don't game a lot on PC, so the control scheme felt cumbersome for me. Shift to run was fine, but then needing to hold control to wall climb felt unruly. 

Personally I would have enjoyed it more if you automatically snapped to a wall climb. 

The icons on the items to pickup at the beginning were also a very small resolution so I could not read what they said, so I just pressed every key until e worked for pickup. 

The toy mechanic to check if cliffs are safe is pretty neat but for a longer game, I could see this potentially hurting you for slowing down the gameplay. 

I ran into a bug where when I spoke with the big merchant guy, I entered the shop, bought some rope and toys, and when I exited, I couldn't move. I had to hit escape to pause the game, then resume the game again to get control back of the player. 

I clipped into a wall with the amber blocks when the was a single grid space between a block and the ceiling, I was able to grab the block and climb on it and clip into the ceiling. I didn't get stuck but visually looked weird. 

There looks to be a lot of effort and passion put into this game and some of the ideas were pretty interesting. It would be great to see a final polished version of this!

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Thxs pal :> Mutant Shrimp here. A lot of insightful feedback that we will for sure apply to the next technical demo. Once again thxs for the kind words

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No problem, I know it can be frustrating not getting feedback on your game, and if you do it's typically a couple words saying "this is cool" or "this game sucks" lol